Families Sometimes domestic violence is learned through experiences within
the family unit:
Children may witness
violence between their parents and assume that it is an acceptable way
to resolve differences.
If individuals
are abused themselves they may learn that violence is one way to win
obedience from another person.
Individuals who
are abused by siblings or extended family members may also come to believe
that because it worked against them, violence will also work for them
if used against others.
External Victimization People who have suffered violence at the hands of a stranger or acquaintance
may come to believe that violence is a viable way of exerting control
over others. Feeling victimized, through abuse or other trauma, they may
eventually use domestic violence to victimize others.
Media Through various forms of media, such as television, movies, magazines,
or video games, perpetrators may come to believe that domestic violence
is a useful method of controlling or defeating others.
Some magazines
portray women as subservient to men and their needs or wishes, leading
the perpetrator to believe that this is appropriate.
Characters in many
video games must violently attack and defeat others in order to escape
or win the game.
Many movies and
television programs contain heroes who use violence to "save the day"
or to defeat their enemies.
It is important to
note that may people are exposed to violence yet never act out in a violent
manner. Children and others who may be negatively influenced must be given
direction and provided with perspective in order to understand that violence
as portrayed in various forms of media is often not realistic, nor does
it allow one to accomplish one’s goals in a positive, long-lasting way.
As it is impossible as well as undesirable to censor all forms of media,
it is important that children and others who may be negatively influenced
be provided with this perspective and an opportunity to understand the
negative impact of violent behaviors.
Societal Acceptance
Domestic violence
is condoned as consumers purchase, watch, and play with violent products.
Children use toys such as military dolls, fake guns, and futuristic
space fighters in games of violence and destruction.
Power and control
have often been romanticized throughout history.
Children are often
taught that being the most powerful and being the one in control are
the most admirable traits:
- Being the captain
of the football team or the "king of the hill" is considered
commendable,
especially because they denote strength and power, as opposed
to being
the captain of the debate team or the leader of the charity drive which
do not.
Anger, violence,
power, and control are romanticized in movies or books.